
Remnant 2 players have it good, huh? A patch dropped earlier this week, fixing several issues its players were having with the game's economy, providing "more scrap overall" and nipping several other post-apocalyptic pain points in the bud.
Gunfire Games have taken on a strategy of receptiveness to feedback and open communication (sometimes a little too open, with Principal Designer Ben Cureton telling a complaining player that the game's hardest difficulty wasn't there to hand out orange slices and participation medals).