
Shoot, dodge roll, reload, shoot. Third-person blaster Remnant 2 very rarely gives you a second to catch your breath, throwing enemies at you from all directions and daring you to survive.
There's something about the chaos that's oddly compelling from the moment you start playing. It could be the slightly sluggish movement that means you can't reposition yourself at a moment's notice, forcing you to think several steps ahead even as combat gets faster and more brutal. It could be that developer Gunfire Games gives you a dog.