
I remember how little time it took—just a few hours, really—for me to realize that The Witcher 3 was treating quests differently than any other RPG I'd played. In so many games, particularly ones released before The Witcher 3 in 2015, there's a clear distinction in complexity and production value between the main quest and sidequests.

To celebrate its 10th anniversary, all this week we're looking back on The Witcher 3—and looking ahead to its upcoming sequel, too. Keep checking back for more features and retrospectives, as well as in-depth interviews with the developers who brought the game to life.