
Like seemingly the rest of the Internet, I did not get along with Redfall. As a huge fan of Arkane's classically-styled immersive sims, I'll admit that a four-player looter-shooter wasn't what I wanted from the studio. But even judged on its own merits, there's precious little about Arkane's latest to praise. The empty world, the flat vampire combat, the bugs and technical issues, the terrible AI. It clearly wasn't ready to be released.
Frankly though, I'm not sure Redfall would ever have been ready. The flaws outlined above may be fixable in the long term, but there's one feature of Redfall that I think is fundamentally at odds with Arkane's design philosophy: It's a four-player co-op game.