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GamesRadar
GamesRadar
Technology
Leon Hurley

Redfall puts Arkane storytelling and design in Far Cry's open world

Redfall

Look, I know comparing an Arkane game to Far Cry is going to run a gamut of responses depending on how you feel about Ubi's open world cookie cutter. But it's the best one line hook to get across what playing Redfall feels like. Imagine all of Arkane's world building from things like the Dishonored series, Prey or Deathloop, but filling out a fully explorable map where you can go anywhere. I keep thinking about those Dishonored moments where an out of the way alley or side door could open up a whole new thing you could have missed – this is that, spread over an entire town. 

When I start my 90 minutes hands-on, Redfall opens up before me: buildings and roads roll off into the distance, strange lights flicker in the distance while weird silhouetted structures rise up against the skyline. There are side missions and map markers to investigate, encounters scattered all over its streets, and plenty more. Even in the brief time I have to look around there's loads to discover among some satisfying combat and atmospheric weirdness. 

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