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PC Gamer
PC Gamer
Andy Chalk

Rebellion CEO seems kind of awed by major studios making massive videogames: 'How do you organize a game that has 2,000 people working on it?'

A masked man with an axe in the woods.

During a recent, wide-ranging interview with PC Gamer's Joshua Wolens, Rebellion CEO Jason Kingsley said the studio's formula for success is built on being "very professional with controlling scope and costs," and a willingness to say, when necessary, "guys, this game's too big." But while making massive, sprawling games isn't something Kingsley seems interested in doing, he does seem genuinely impressed by those who do it.

"You look at some of these massive games being made by huge teams of very, very talented people, and you think, 'How do you organize a game that has 2,000 people working on it?' Kingsley said. "I mean, just the level of organization of organization must be mind-numbing. We've got layers of organization. We've got producers, and we've got leads, and we've got discipline leads. But they must have several layers above that, of people who are in charge of the people who are in charge of the people.

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