
Reanimal proves that though Tarsier Studios may have left the Little Nightmares brand behind with Bandai Namco Entertainment, that series' style of horror is just a part of the studio's DNA. Going hands-on with the opening of Reanimal, I guide small, masked children through a terrifying world – far larger than they are – with an eerie tone, stomach churning worldbuilding, and creepy, massive creatures that are warped reflections of humanity. It's never felt so wonderfully horrible to come home.
Which is good news as, in our Little Nightmares 3 review – we were disappointed with that series' evolution post-Tarsier. Reanimal also introduces co-op (so far, the implementation seems thankfully simpler). It's notable how much Reanimal feels like it's truly carrying the spirit of the first two Little Nightmares games forward, even after a brief hands-on. My time playing Reanimal made for a spine-tingling introduction to this new take on a mysterious world of uncomfortable terror, and there's no question I'll be coming back – though I may need to bring a stress ball next time.