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PC Gamer
PC Gamer
Jody Macgregor

'Realtime-with-pause is not dead,' says lead designer of promising turn-based game Star Wars Zero Company

Cabb Uppercut uppercutting an opponent in zoomed-in Zero Company gameplay.

When it was announced that Baldur's Gate 3 would have turn-based combat unlike its predecessors, I reacted like the little girl with the frog from The Cabin in the Woods: "The evil has been defeated!" Our long national nightmare was over. And by "nightmare" I mean games expecting us to control an entire party of characters in realtime, with the ability to pause and issue commands tacked on like a clumsy panacea.

Not everyone sees it the same way. Even the people making games with turn-based tactical combat like Star Wars Zero Company can't be bothered disliking RTWP combat as vehemently as me. "Realtime-with-pause is not dead," lead designer James Brawley told PC Gamer's Ted Litchfield during his recent hands-on preview. "It will have its day. Someone will make something wonderful in that space, and it'll take the world by storm again."

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