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Burair Noor

Razer CEO Draws a Line Between AI Tools and AI “Slop” in Games

Razer’s co-founder and CEO, Min-Liang Tan, has been making headlines with a candid take on artificial intelligence in gaming. During the CES 2026, he said that  “the future of gaming is AI”, which brought him in the crosshairs of passionate gamers. However, in a recent podcast with The Verge, he went on to give a bit more context and explain what he meant by it. Tan explained how AI should be used in games versus what he dismissively calls “AI Slop.”

He made it clear that by AI, he meant tools that help developers make games faster. He doesn’t think generative AI should be used to churn out low-quality game content. Instead, he says AI should be a tool that helps developers improve their work without replacing human creativity or harming player experience.

AI Tools Vs. AI “Slop” — What Razer Really Means

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Speaking with The Verge, Tan didn’t mince words about one of the biggest complaints gamers have about AI in games today: poorly executed, generative content.

 I think we’re unhappy with generative AI slop, right? Just to put it out there. And that’s something that I’m unhappy with. Like any gamer, when I play a game, I want to be engaged, I wanna be immersed, I wanna be able to be competitive. I don’t want to be served character models with extra fingers and stuff like that, or shoddily written storylines, so on and so forth. I think for us, we’re all aligned against gen AI slop that is just churned out from a couple of prompts and stuff like that.

He emphasized that AI should be used as a tool to help developers make games faster. Generally, AI should be used to do the grunt work for developers, so they can focus more on the creative side of things than on fixing a technical bug. AI should not be a replacement for human creativity, but instead a tool to enhance that creativity. Arc Raiders is the perfect example of how to use AI correctly. Tan went into more depth, differentiating AI slop vs AI tools.

What we aren’t against, at least, from my perspective, are tools that help augment or support, and help game developers make great games. And I think that’s fundamentally what we are talking about at Razer, right? So if we’ve got AI tools that can help game developers QA their games faster, better, and weed out the bugs,

Tan’s comments reveal a nuanced stance that’s becoming increasingly common among industry insiders: gamers don’t necessarily hate AI; they hate bad AI. They seek innovations that enhance polish, performance, and creativity, rather than shortcuts that result in generic, uninspired content.

By drawing that line, Razer is signaling its own AI push. From QA tools to larger ecosystem ambitions seen at CES. AI is meant to support developers and players rather than replace the human elements that make games meaningful.

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