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PC Gamer
PC Gamer
Nick Evanson

Ray tracing has taken its first steps at becoming the rendering norm for triple-A games but that just makes upscaling and frame generation a Hobson's choice

A screenshot from Black Myth: Wukong, showing the use of maximum graphics settings.
Nick Evanson, Hardware writer
(Image credit: Future)

This month I have been: endlessly testing CPUs and games. So many benchmarks that I've been running them in my dreams, which is a tad concerning. There will always be testing, of course, but sometimes it's put me off gaming because of how many times I've seen the same darn scene, bug, or random glitch over and over.

Black Myth: Wukong and Star Wars Outlaws are two big-budget games that have launched in recent months, and in terms of reception and sales, they couldn't be more different. However, they do share something in common, and it's ray tracing.

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