
A Mesa 3D Graphics Library developer has implemented support for CPU-based ray-tracing in Vulkan, reports Phoronix. While we applaud the effort, early testing of the driver in Quake II RTX indicates mainstream modern CPUs aren't going to convince anyone to give up their graphics card. Developer Konstantin Seurer's screenshot shows that the ray-traced version of Quake II only runs at 1 frame per second after all his Vulkan Lavapipe driver travails.
