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GamesRadar
GamesRadar
Technology
Ashley Bardhan

Rare Demon's Souls prototype shows off first-person perspective, unused enemies that could have rewritten Dark Souls history: "Like watching the mona lisa being painted"

Demon's Souls prototype shows first-person boss fight.

Some fans credit 2009 action role-playing game Demon's Souls with establishing many conventions now considered synonymous with its developer FromSoftware, like crumbling Gothic kingdoms, dark fantasy monsters, and challenging gameplay to make you cry like you've ingested a whole lemon. But before it became some discerning masochists' medieval horror of choice, Demon's Souls was an experiment by defunct Sony developer Japan Studio and FromSoftware.

Video game cut content kingpin Lance McDonald gives rare insight into these infant days of Demon's Souls with a previously lost prototype presentation Japan Studio put together in 2007, to show off at a conference called Gameshare 4. Company notes indicate the publisher introduced developer FromSoftware as the brain behind "real-time 3D classic" King's Field – the 1994 graveyard quest that's the true grandfather of Dark Souls – which emphasizes how much time has passed. This is decades before Elden Ring, Bloodborne, and Dark Souls itself.

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