
When Rainbow Six Siege morphed into the free-to-play Rainbow Six Siege X back in June, it wasn't the brave new beginning some had hoped for. Players didn't like how currency gain slowed to a crawl (that has since been fixed) and server woes were widely reported. But one of the enduring complaints about Siege X is that the shift to free-to-play has triggered a huge uptick in cheating.
I caught up with Siege creative director Alexander Karpazis at Gamescom Asia x Thailand Games Show last week. I asked if the team at Ubisoft Montreal expected cheating to surge to the extent that it did in June.