It’s always precarious to look at the video game release schedule at the beginning of the year and try to draw from it any predictions or forecasts. Titles slip, they get cancelled, the vision the developers sold us at E3 four years ago turns out to have been somewhat ambitious. Most of the people I know at game studios tell me that a project only truly comes together in the final couple of months of development, so that can often mean at least two years of flailing about with a design document, a game engine and a lot of motion capture footage. But it can be interesting to look at what we’re being promised in January and spot some trends.
So, here goes.