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The Guardian - UK
The Guardian - UK
Entertainment
Keith Stuart

Pushing Buttons: I hated going back to games – until The Last of Us Part II Remastered came along

The remastered version of The Last of Us Part II.
The remastered version of The Last of Us Part II. Photograph: Sony Computer Entertainment

I have a confession: I rarely replay narrative games. Sure, there are gaming experiences I’m always returning to: the blocky comfort blanket that is Minecraft, the psychedelic space exploration sim No Man’s Sky, the compelling card game Slay the Spire. But I find it hard to go back to a game based around a single story.

Plenty of role-playing narrative adventure games are built precisely to invite multiple playthroughs. Every time you set foot in Mass Effect, Persona or most recently Baldur’s Gate 3, there are a wealth of narrative T-junctions waiting, all leading to very different experiences. Although the overarching plot may be consistent, subtle changes will occur depending on which characters you date, dismiss or destroy (now there’s a gamified reality TV concept for you). But with very linear narrative adventures, I often think: Why go back – I’ve seen everything, haven’t I?

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