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GamesRadar
GamesRadar
Technology
Anthony McGlynn

PS5 architect Mark Cerny had a "transformative" experience playing Pikmin on the Nintendo GameCube: "I'm a sucker when it comes to story"

Pikmin.

As a central figure in the creation of the PS4, PS5, and PlayStation Vita, and credited on numerous classic series, including Spyro and Crash Bandicoot, you’d expect Mark Cerny to have pretty discerning taste. This is exemplified by his experience with Pikmin, a game he reveals changed his life.

Cerny spoke about what those tiny multi-coloured aliens meant to him during an interview on My Perfect Console. "I thought it was such an emotionally involving story," he says. "Poor Captain Olimar, he crash lands and he's got 30 days to reassemble his ship or he'll run out of oxygen and die and he's sending letters home every day. And for me that was just transformative."

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