At the close of Metal Gear Solid 4, just after Snake pulverises Liquid Ocelot, there is series of cutscenes that never ends. Well, that’s not strictly true. It does end – after 71 minutes – it’s just that I’ve never watched that far. I understand that the game’s director Hideo Kojima is a committed cinephile who has drawn much of his inspiration from movies, but I don’t care. Those are minutes of my life I’ll never get back.
I also don’t care for the 20-minute cinematic sequences dotted through Xenoblade Chronicles or Final Fantasy, or the seemingly hundreds of non-interactive scenes detailing every single plot point in the Assassin’s Creed adventures. It’s needlessly aggressive to rob the player of agency, then bully them into paying attention for prolonged periods. I think it’s time we retired the whole convention.