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The Guardian - UK
The Guardian - UK
Entertainment
Tom Regan

Pokémon Scarlet/Violet review – poor performance holds an exciting game back

Characters stutter like treacle-covered marionettes… Pokémon Scarlet/Violet
Characters stutter like treacle-covered marionettes… Pokémon Scarlet/Violet. Photograph: Nintendo

Modern video games can be so perceptibly realistic – grass rippling in a gentle breeze, non-player characters going about their daily routines, faces and gestures that look so close to those of real humans – that they’ve started to call to mind Plato’s old chin-stroker about the cave (reimagined in 1999’s trench coat-flapping classic The Matrix.) What if we are all trapped inside a shockingly realistic illusion? Would we really know if we were inside a video game? If you’re looking for reassurance that we haven’t yet reached the singularity, boot up the ropey Pokémon Scarlet and Violet.

In this second Pokémon outing of the year, developer Game Freak abandons February’s Legends: Arceus’s intriguing feudal-era setting, but otherwise picks up where it left off. It aims to take the series’ expansive-yet-enclosed-environments to the next logical level: a seamless open world, where you can go where you want, catching and battling creatures as you travel. But Scarlet and Violet buckles violently under the weight of that ambition.

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