
Pokemon games are often criticized for their poor technical states these days, but the lack of refinement goes back to the series' heyday. When remaking the OG Game Boy titles for the GBA, the devs at Game Freak had a rough time revisiting their previous work in part because the programming was so bad.
That's according to a 2004 issue of Nintendo Dream magazine, which included an interview with director Junichi Masuda, lead planner Koji Nishino, lead programmer Tetsuya Watanabe, and graphics lead Takao Uno. That interview has recently been translated as part of a new DidYouKnowGaming video, offering some rare insight into the development of FireRed and LeafGreen.