Get all your news in one place.
100's of premium titles.
One app.
Start reading
GamesRadar
GamesRadar
Technology
Dustin Bailey

Pokemon FireRed and LeafGreen devs found that "the programming sucks" in the original RPGs, but needed Nintendo's help on the remakes because they "hadn't gotten any better at programming since then"

A Pokemon called Magikarp looking stressed on screen.

Pokemon games are often criticized for their poor technical states these days, but the lack of refinement goes back to the series' heyday. When remaking the OG Game Boy titles for the GBA, the devs at Game Freak had a rough time revisiting their previous work in part because the programming was so bad.

That's according to a 2004 issue of Nintendo Dream magazine, which included an interview with director Junichi Masuda, lead planner Koji Nishino, lead programmer Tetsuya Watanabe, and graphics lead Takao Uno. That interview has recently been translated as part of a new DidYouKnowGaming video, offering some rare insight into the development of FireRed and LeafGreen.

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.