
Ghostwire: Tokyo is a bit of an oddity. It's one of the last games published under the Bethesda Softworks umbrella, as Microsoft acquired the publisher and all the studios attached to it. It spent a year as a PlayStation console exclusive, despite being owned by Xbox. It's an open-world action-adventure game exploring the Japanese supernatural and paranormal mythology. It was the first game from Tango Gameworks that didn't fall under the horror genre.
As I played Ghostwire: Tokyo for the first time, it's that last point that resonated in my mind the most. I'm a huge fan of horror games, and I absolutely love The Evil Within series that put Tango Gameworks on the map. I often found myself wishing as I explored the Shibuya region of Tokyo that Tango had held on to its horror roots more firmly with Ghostwire: Tokyo. There was so much potential in this setting and world that Tango built, hampered by the action-adventure gameplay layered on top.