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GamesRadar
GamesRadar
Technology
Austin Wood

"Players shouldn't feel fully safe" in Arc Raiders even in friendly lobbies, production director says, and after Flashpoint I definitely do not feel safe

Arc Raiders Wasp Hunter armor set with yellow leather.

Arc Raiders has never been more dangerous. Embark Studios dropped its big Flashpoint update right at the end of March, and it has hit players like four surprise plates added to their squat barbell. Arc Raiders is hard now – or hard again, really, with Flashpoint escalating a game that had teeth in the early days but has long felt solved. In its difficulty and quality-of-life changes, Flashpoint is a major step forward, and it's right in line with Embark's goal of keeping players on their toes.

After his GDC talk about Arc Raiders' messy production pivots, production director Caio Braga spoke to GamesRadar+ about how Embark's development and launch experiences are guiding its future plans. A dominant theme emerged in our discussion: players should not feel safe, no matter how hard they try to tilt odds in their favor with friendly behavior and matchmaking.

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