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GamesRadar
GamesRadar
Technology
Ali Jones

"Players are very precise and very demanding": Rematch "was a very strong learning curve" for the Sifu devs, but Sloclap is still working to find the back of the net

Rematch is one of the best games of 2025.

Rematch was an unexpected success. Not in the sense that its positive reception came as a surprise, but in the sense of its very existence. After two releases focused firmly on martial arts, for the devs behind Sifu to be pivoting to a football game came as a shock to many. But while Sloclap racked up 5 million players in its first month, Rematch's first year has not proved to be an open goal.

"It's gone pretty well, but it was a very strong learning curve," Sloclap CEO Pierre Tarno tells me when I ask him about the last six months. Beyond the single-player PvP of debut title Absolver, he points out that Rematch was the studio's first foray into "actually operating a live-service game." Nothing Sloclap had done before had "the complexities of a team-based game" like Rematch, and that quickly caused problems for the devs, even as the game rocketed towards the back of the net.

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