
It's been a wild journey for Dune: Awakening so far, between its player count dropping to promises of long-awaited features like the Base Backup Tool and various patches – but one specific issue has plagued its community now for a while: melee combat.
If you've been out of the loop (or took an extended break from the game post-base demolition like I admittedly did), melee has… well, fallen off a bit, for lack of better words. Put simply, Funcom seemingly attempted to address an issue with melee that saw Crippling Strike and Suspensor Blast a little overpowered, to say the least. The developers did so via nerfs – and a quick look at some older Reddit threads shows they weren't loved by everyone.