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PC Gamer
PC Gamer
Wes Fenlon

Persona and Metaphor: ReFantazio's UI designer is open to accessibility options for players who find the stylish menus overstimulating: 'That is something we understand we'll need to work on and provide in the future'

Person battling bizarre four-eyed monster with stylish UI elements surrounding them.

What defines Atlus's modern RPGs more: the characters you spend dozens of hours befriending and romancing, or the menus that pack more rizz into a single font than most entire games? If you're judging by presentations at this year's Game Developers Conference, Atlus knows what the people want: there wasn't a talk on the former, but lead interface designer Koje Ise was in attendance to talk about crafting Metaphor's user interface.

Last year PC Gamer's Joshua Wolens described Metaphor: ReFantazio as "more stylish than Persona 5, even, a game drenched in so much confident swagger it launched a thousand character artist careers."

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