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GamesRadar
Technology
Dustin Bailey

Peak is $8 because the devs wanted you to see a $5 price tag and, hey, "eight bucks is still five bucks"

Peak mesa biome .

Peak's $8 price tag is easy on the wallet, particularly if you're trying to convince a cash-strapped friend group to all jump into a new co-op romp. Co-creator Nick Kaman jokes that the $8 investment really reads more like a $5 to players' eyes, and this is one of those jokes that has the unmistakable ring of truth about it.

"We had this joke of, like, how much is a game really?" Kaman says in an interview with Game File (paid article link). "In a player's mind, what does it mean to spend five bucks? Well, that's five bucks. But six bucks? Well, that's still five bucks. Four bucks is also kind of five bucks. Three bucks is two bucks. And two bucks is basically free."

The idea is that we make certain mental groupings of the price tags we see on Steam. Whatever psychological barrier there is to buying a game at $5 is roughly the same as there is to buying one for $8 – and, honestly, I can kind of see it. While, again, Kaman frames this as a joke, I'm immediately recognizing my own buying tendencies here.

"We've got these tiers: You know, twelve bucks… that’s ten bucks. But thirteen bucks is fifteen bucks. And we found that eight bucks is still five bucks. It doesn’t become ten bucks. Seven ninety nine, that’s five bucks, right?" (I do want to point out this is a direct quote, taken as it was written for clarity.)

The idea of a five-buck (by which I mean $8) price tag was directly inspired by Content Warning, the 2024 co-op horror game developed by Landfall, one of the studios that would eventually collaborate on Peak. Content Warning also bears an $8 price tag, which certainly seems to have helped encourage players on the fence to jump in.

But maybe it's just a question of profit margins. After all, if $8 is really five bucks, that's $3 worth of free money on every copy sold. "Eight bucks going to five bucks is the biggest differential we could find in pricing, so we found it very optimal," Kaman concludes. That part, I think, might actually be a joke.

Peak put friendslop on the map in 2025, but neither of its 2 studios expected it to blow up: "We were ready to hit the launch button and go into vacation mode."

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