
The start of a Path of Exile League is a magical time. You're in queue with 100,000 of your closest friends ready to blast some monsters and get some divines. You've chosen a build, prepped your loot filter, and have a plan for early atlas strategy. Unless you're me, of course—then you're frantically searching for a Perforate guide in the darkest corners of the internet because you've arbitrarily decided you want to play a Duelist but have no idea what you're doing. Ah, Leaguestart.
Trial of the Ancestors, the 3.22 patch for Path of Exile, is upon us. And while for the last month I've mostly been looking ahead to Path of Exile 2, I was still very hyped for this League. A relatively light touch with balance changes (pour one out for the Vengeant Cascade enjoyers), massive reworks to two Ascendancies, and a League mechanic that's basically a whole autobattler made for an exciting prospect. After a mostly productive opening weekend with only about a hundred deaths to my own incompetence, I am pleased to report that I'm digging this new League, but not without reservation.