
Path of Exile 2's boss fights have me wondering if it's even fair to compare them to Diablo 4's… I'm not sure I can even call them boss fights now. One game pits you against monsters designed to challenge your build and your reflexes and the other gives you treasure chests with health bars. I love a lot about Diablo 4, but its bosses are just obstacles between me and my loot, whereas Path of Exile 2's bosses are the whole reason I can't stop playing it.
There was a time when Diablo 4's boss fights were actually fights. It lasted for about half a season before just about every class gained enough power to bonk them in one hit. A few of the bosses have mechanics I've never seen because they die too quickly. I'm pretty sure Lord Zir is just a guy who crawls out of a pool of blood and immediately erupts into a pile of loot. It's only encounters like Andariel or Uber Lilith—where you can't bypass certain phases—that I employ any sort of strategy.