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PC Gamer
PC Gamer
Lincoln Carpenter

Path of Exile 2 gets its first hits with the nerf bat to bring mace slams, magnetic arrows, and stinky clouds in line: 'It is better to do this early'

A Path of Exile 2 sorceress casting flaming skulls in a hellish landscape.

Path of Exile 2 is in that early phase of a new ARPG where things are a little bit like the mathematical equivalent of the wild west. All those millions of early access players are running wild, smashing together every possible combination of combat and passive skills in an environment where the laws that undergird civilization—like "ability balance" and "sensible damage scaling"—haven't yet taken hold. Over the weekend, however, Grinding Gear Games made its first attempts at establishing order, deploying a trio of hotfixes to reign in PoE 2 skills that have been overperforming in the game's early days.

First up on the nerfing block was Supercharged Slam, a strength-based skill gem usable with one-handed and two-handed maces that slams the ground to deal damage in an area, followed by a damaging aftershock. Unlike most combat skills in PoE 2, Supercharged Slam is a charge attack: As you hold the skill button, you charge the skill up through three stages, with each stage granting higher damage and area of effect.

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