
Pocketpair Publishing boss and Palworld designer John "Bucky" Buckley says that a more linear story-based take on the Palworld franchise could be explored in the future.
Although I think Nintendo and Pocketpair would rather it stop, it's impossible to talk about Palworld without Pokemon coming up. But when it comes down to it, the two games don't really have all that much in common outside of the creature collecting aspects. One is an open-world survival crafting game while the other is an RPG with a predefined arc, generally seeing you battle the gym leaders and become the Elite Four champion.