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GamesRadar
GamesRadar
Technology
Austin Wood

Palworld dev "couldn't believe" the state of publisher deals in games and wanted to be "much fairer" with devs: "The price you have to pay is someone else taking all your money for years and years"

Screenshot from Palworld: Tides of Terraria's animated trailer, showing a ginger woman alongside two Pals looking up in awe at something off-screen while in a crytal-covered cave.

Pocketpair Publishing, the indie publishing arm of Palworld developer Pocketpair, was largely a means of giving back to the games industry on the back of unexpected success, and it also became a way to push back on skewed contracts at a time where indies are struggling to find funding at all.

Speaking with The Game Business, Pocketpair communications and publishing head John 'Bucky' Buckley recalls how, after Palworld's meteoric launch, the studio was bombarded with pitches from folks hoping for someone, anyone to fund their game. "All of our games have basically been self-published, right? So that entire side of the industry is relatively alien to us," Buckley recalls.

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