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GamesRadar
GamesRadar
Technology
Josh West

Outer Worlds 2 isn't taking one of Avowed's most helpful features because its creative director believes it would "rob the world of some of its mystery"

On the Radar thumbnail showing a character in The Outer Worlds 2 toasting the player before entering into conversation.

The Outer Worlds 2 isn't the only massive RPG that Obsidian Entertainment has released in 2025. The studio kicked off the year with Avowed, a fantasy role-playing experience set in the Pillars of Eternity universe. There are a lot of things to love about Avowed, but I still keep coming back to the way it employed an in-dialogue glossary system to help contextualize and clarify aspects of the sprawling, layered PoE lore.

Avowed certainly wasn't the first game to utilize this sort of system, which essentially presents hyperlinks within dialogue explaining key phrases, settings, characters, and more without pulling you out of the game world and into a web of menus to access a journal or codex. Hell, Obsidian's own Pillars of Eternity 2 had an in-dialogue glossary too. So I was a little surprised to see that the feature wasn't present in The Outer Worlds 2.

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