
As reported on by my fellow PC Gamer writer Tyler Colp yesterday, Delves, which are World of Warcraft's new type of pseudo-dungeon content designed to be completed with one to three players, have been having a scaling problem recently.
I'll spare you the full list of details—since we'd be here a while—but the gist of it is, solo players are floundering, teams are flying, and "unavoidable, highly-tuned damage" is commonplace. Well, Blizzard's on the case—with a fresh hotfix to sort them out. What could possibly go wrong?