
Playing Onimusha 2: Samurai’s Destiny Remaster on PS5 is a trip down memory lane – I reviewed this game when it first released on PlayStation 2. Decades later the visual design and push for realism drags me back in, part simple nostalgia, part a reminder of how finely Capcom trod the line between authentic, technical realism and cartoon flamboyancy.
Samurai’s Destiny Remaster might not be the most talked-about retro game revival of the year, and less recognisable than the upcoming Capcom Fighting Collection 2, but visually, it deserves a second look. In an era obsessed with photorealism and hyper-detail, and rightly so when Assassin's Creed Shadows can look the way it does, Samurai’s Destiny Remaster is a vivid reminder that art direction matters too, but also acts as a reminder PS2 was the moment when game design started the push for realism and the adoption of cinematic tech and workflows.