
About five hours of sword slashing into Onimusha 2, I thought to myself, “Boy, they don’t make them like this anymore.”
While Onimusha may not have the same name recognition as Capcom’s big hitters, it’s secretly been one of the publisher’s weirdest and most innovative franchises. But even in the larger series, Onimusha 2: Samurai’s Destiny is a wonderfully bizarre little game. A sequel that was unafraid to change everything in the name of innovation, something you seldom see in modern gaming franchises. It’s a game brilliantly ahead of its time, brimming with personality and unforgivingly obtuse mechanics that demand experimentation.