
When Meta began pushing mixed reality during last year's Quest 3 launch, I was skeptical. All we had seen up to that point were games where stuff would come out of the walls so you could shoot or grab them. In other words, similar ideas to early VR titles that were fun for 20-30 minutes but lacked any real lasting value.
AC thVRsday

In his weekly column, Android Central Senior Content Producer Nick Sutrich delves into all things VR, from new hardware to new games, upcoming technologies, and so much more.