
In the run-up to last week's Switch 2 launch, preview events and video presentations only answered so many questions about what to expect. Nintendo left one intriguing feature much more under wraps than you might expect for a "sequel" console: how it handles backwards compatibility. To find out, I've spent the console's first week obsessing over how well the original Switch library of games translates to a next-generation combination of hardware and portable screen.
Is the Switch 2 a bonafide back-compat success, so much so that Nintendo fans can trade in their original consoles? Or does it lead to errors and issues that would necessitate keeping an old Switch around? So far, the answer is a little bit of both.