
In Cyberpunk 2077, I rarely, if ever, fast travel. Sure, it's a convenient, time-saving way to hop from place to place in the sprawling open-world, but it would rob me of what I love doing most in Night City: driving. I get lost behind the wheel to the heady beats of the Body Heat radio station, or the thrums of Samurai's guitar-laden discography playing on Morro Rock. For me, nothing beats driving in first-person in CD Projekt Red's RPG. I feel completely immersed in the front seat of my trusty Hella EC-D 1360 vehicle – or any one of the beauties I buy from the autofixer with my hard-earned eddies – as I soak in the passing sights of NC from my windshield. I tend to go from car to car depending on what mood takes me, but I appreciate how each one provides a slightly different driving experience, whether it be the design of interior or the shape of the steering wheel, to the varying sizes and max speeds of the different models – with larger vehicles often feeling weightier to control, while the sporty numbers feel silky smooth on the roads.
But just when I thought I couldn't possibly love driving in the Cyberpunk 2077 more than I already do, the 2.2 update came along late last year to introduce a feature I didn't know I sorely wanted. Now, I'm not always cruising along the metropolis solo, because Johnny Silverhand will often join me as a passenger as I get from A to B, bringing a sense of companionship to my roadtrips that cuts through the inherent loneliness of Night City.