
A game like Nioh 3 is hard enough without being able to heal, and yet some players found their elixirs were suddenly useless during combat. Thankfully, developer Team Ninja is fixing the issue, as well as a number of others in the latest patch.
In the long list of patch notes, you can find Team Ninja's plan for elixirs sitting in the fixes section: "Partially fixed an issue that sometimes made it impossible to use elixirs during battle." This is a relief for those who've lost out in big encounters because they couldn't heal, a truly maddening way to suffer defeat.
But what's better is that Team Ninja has simply confirmed the elixir bug's existence. It's been contentious within the community, and there are some who claim to have encountered it in the prior two Nioh installments, albeit extremely sporadically. The fact that Team Ninja's bug fix is only a partial solution suggests the problem is rooted quite deeply, giving the devs some grief in finding the root and sorting it out.
In addition to fixing elixirs, Nioh 3's patch notes indicate other game-crashing bugs get partial fixes as well, while one game-crashing glitch for an ultra-specific instance of deflection has been fully rectified. Given the Soulslike's only been out a week, it's good to see Nioh 3's stability issues getting ironed out so quickly.
Team Ninja has also addressed another issue where you couldn't switch melee weapons while being locked on a target. You can probably gather this is a fix-heavy patch, providing a long list of quality-of-life improvements. If you'd backed away from Nioh 3 due to niggling problems, this update seems a good opportunity to give the threequel another try. You should be able to heal now, at least.