From the release of SpaceChem in 2011 through to Last Call BBS in 2022, indie developer Zachtronics was a legend in the admittedly small world of puzzle games that are a bit like programming a computer. While the studio made a variety of games, including a prescient visual novel about AI called Eliza, its specialty was a kind of engineering puzzle all about refining your input to create the ideal output—games that came to be known as Zach-likes.
"I hate saying Zach-like," says Zach Barth, who both Zachtronics and the Zach-like were named after. "If anybody has any suggestions for a different thing we can call them?"