Star Wars Outlaws was an ambitious undertaking for Massive Entertainment. The studio, best known for The Division and its sequel which wants to live forever, took on the challenge of creating the first open world adventure set in the Star Wars universe. Developed during the pandemic, set shortly after the events of The Empire Strikes Back, and built to deliver the ultimate scoundrel fantasy, Outlaws is a solid first attempt at creating something unique within the wide assortment of Star Wars games that have been delivered over the past 40 years.
With our final verdict on the game out now, we are continuing the conversation surrounding its development and execution beyond review with this Star Wars Outlaws edition of On the Radar. Over the next week we will explore elements of the game in greater detail, dissect the components we really liked, and analyze the aspects that are in need of improvement – and we'll be joined by members of the Outlaws development team to help.
On the Radar: Star Wars Outlaws – Feature Contents
01 | Star Wars Outlaws review
02 | Reflecting on launch
03 | No match for a good blaster
04 | Stay on target
05 | Building a galaxy
06 | Best Star Wars games
07 | Upcoming Star Wars games
08 | Understanding Tatooine
This page will be updated with new features, interviews, and analysis in the days following Star Wars Outlaws' release on August 30 for PC, PS5, and Xbox Series X