
God of War and its sequel are some of the best PS2 games ever made, but Sony's Santa Monica Studio didn't really know what it was getting into when development on the epic mythological action game got underway. The studio's story was similar to many in the era: a lot of missed deadlines and intense overtime.
"We started God Of War in 2001, but we didn't start with the idea that it would ultimately take four years," lead coder Tim Moss explains in the latest issue of Retro Gamer magazine. "We crunched like motherfuckers. We were young and enthusiastic, and we didn't know any better, so we worked hard and kept moving the deadline. That was the way it got done."