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GamesRadar
GamesRadar
Technology
Kaan Serin

OG Gears of War lead says "wallbouncing in Gears" is like his cult classic platformer helping turn fans into furries: "It wasn't the intended nor desired effect, yet here we are"

Gears of War: E-Day screenshot shows Marcus holding a bottle, smiling.

Anyone who's tried to get into Gears of War's PvP multiplayer recently knows it can be absolutely brutal. Hunky soldiers zip from cover to cover and back again in the blink of an eye, but one of the series' co-creators says its wallbouncing mechanic was never supposed to dominate the competitive meta for decades. It's as accidental as his cult classic platformer turning fans into furries, he reckons. Hold on.

For anyone who hasn't been shotgunned into bits faster than you can say the word gnasher, wallbouncing in Gears of War refers to how players use the game's snappy, almost magnetic cover system to zip around maps. Quite literally, it looks like they're bouncing off the walls. Paired with the close-range gnasher shotgun, there's basically no playstyle that's even half as viable as learning to wallbounce - a meta that's kept more casual players away from Gears' Versus mode.

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