
When Square Enix and Team Asano set out to make Octopath Traveler 2, they had a difficult task ahead. The design team wanted to elevate the sequel, making it bigger and better than the first game. That meant addressing criticisms levied against it, including complaints that the stories, exploration, and action quickly grew monotonous. However, the team knew that fan dedication to the original was the only reason they could make a sequel at all, and they tell GLHF that they had to innovate carefully.