
When making a sequel to a game that's so closely bound to the nostalgia people feel for the iconic JRPGs of the '90s, what you decide to update and change is as important as the stuff you leave alone. Octopath Traveler, itself a love letter to role-playing games from decades ago, made choices like this when deciding what to bring forward from its predecessors, but the recently released sequel Octopath Traveler 2 had the unenviable task of doing that while also getting compared to its own franchise-setting original, as our own Octopath Traveler 2 review noted. No pressure, right?
To better understand how the developers of Octopath Traveler 2 came to make these decisions, GamesRadar+ recently had the opportunity to interview the game's director, Keisuke Miyauchi, its producer, Masashi Takahashi, and its composer, Yasunori Nishiki, with answers in Japanese translated into English via email.