
Obsidian has explained that the studio's goal as of late is to establish what an "Obsidian RPG" actually is, allowing it to stand out from the RPG crowd after years of working on follow-ups to others' franchises.
There are certain studios where you know what you're getting. Like if I say 'Bethesda RPG,' you know you're getting a first-or-third person game in a massive world, with a ton of dialogue choices, interactable objects and more glitches than the new Football Manager game. The same way 'Larian RPG' will conjure images of a CRPG with mass amounts of depth and highly customisable builds.