
Once upon a time, in a game called Baldur's Gate 2, there was a girl named Aerie. Aerie was a formerly-winged elf who worked in a circus and had a great deal of personal trauma, which she worked out over the course of an extended courtship with you, the male player character. At some point, she would get pregnant, and the resulting child—named, in the blunt language of early CRPGs, "Aerie's Baby"—would hold eternal tenure in your already-limited inventory, in a space you might otherwise put a bundle of arrows or a longsword.
This is a sequence of events which I now regard as having ruined all of videogames.