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Inverse
Inverse
Technology
Hayes Madsen

‘Oblivion Remastered’ Studio Head On Why The Unseen Side Of The Games Industry Is More Important Than Ever

Microsoft

It’s not uncommon to know very little about how video games are made — they are, after all, typically enormously complex years-long endeavors worked on by hundreds if not thousands of people. But one particularly overlooked aspect of the game industry is co-development, studios that specialize in doing a lot of the heavy lifting, partnering with major studios on some of the biggest games around. Among co-development studios, few are as big as Virtuos — which recently developed Oblivion Remastered alongside Bethesda.

“There’s a fairly solid consensus around the idea that smaller core teams lead to more creativity. The problem then is, how do you get a small team to produce enough content within a reasonable time frame, a couple years instead of a decade, without killing themselves crunching,” Virtuos CEO Gilles Langourieux tells Inverse, “There’s a question around scalability, and what co-development does is provide extra scalability and flexibility to the creators. By working with co-development, studios can scale faster and produce the amount of content that is required to ship the game faster.”

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