
The graphics card giant Nvidia unveiled RTX Mega Geometry back in February, highlighting its potential to enhance geometric detail in ray-traced applications by efficiently handling complex, highly-instanced geometry. The new tech has now been added to the RTX Branch of Unreal Engine 5.6, one of the best game development programs, and word is starting to spread.
There was little coverage of the development initially, perhaps because of the abstract complexity of the tech and limited implementations – only Alan Wake 2 – amid limited software support for mesh shaders But Nvidia's now giving Unreal Engine developers a chance to learn more about a tech that could have a big impact on the fidelity of game graphics in future consoles like the PlayStation 6.