
After spending several days testing Nvidia's new Dynamic Multi Frame Generation, I wrote about my findings, so that you can judge for yourself whether it's worth using or not. I also briefly mentioned that the DLSS 4.5 update included a new preset for frame generation, purported to improve the user interface in certain games. Having tested that aspect again, I have to say that I'm struggling to see what the fuss is about.
Essentially, presets are like a config file for the AI frame generation to use, adjusting the weightings of the calculations. In the case of DLSS Super Resolution (i.e. upscaling), the different presets are designed to favour a particular frame resolution and/or performance expectation.