
NVIDIA dropping 32-bit PhysX support in its new RTX 50-series GPUs is a hot topic in some corners of the internet, and I'm seeing lots of people pile on to express their dismay at the company's decision to abandon a piece of what makes PC gaming so attractive: backward compatibility.
I don't disagree. The move by NVIDIA, taken at face value, seems like a slight to those who spent huge on the new hardware only to find that it's missing a piece that's prevalent in NVIDIA RTX 40-series (and older) GPUs.